Hindrances

All Thumbs (Major) SWD: Because Interface Zero so heavily relies on technology this Hindrance has been increased to a Major.
Anemic (Minor) SWD: No Change.
Arrogant (Major) SWD: No Change.
Bad Eyes (Major/Minor) SWD: This Hindrance indicates that the character either cannot have cyberware/bioware installed, had an operation done that was botched so badly as to not be able to repair the damage, or the cyberware/bioware interface is defective. Players may be able to have the defect repaired in the future (thus losing/exchanging the Hindrance) but can expect to pay additional cost for the procedure. Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
Bad Luck (Major) SWD: No Change.
Big Mouth (Minor) SWD: No Change.
Blind (Major) SWD: This Hindrance indicates that the character either cannot have cyberware/bioware installed, had an operation done that was botched so badly as to not be able to repair the damage, or the cyberware/bioware interface is defective. Players may be able to have the defect repaired in the future (thus losing/exchanging the Hindrance) but can expect to pay additional cost for the procedure. Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
Bloodthirsty (Major) SWD: No Change.
Cautious (Minor) SWD: No Change.
Clueless (Major) SWD: No Change.
Code of Honor (Major) SWD: No Change.
Curious (Major) SWD: No Change.
Dark Secret (Minor): New Hindrance. There is something in your character’s past that would be compromising if it came out causing the character to suffer a -4 to Charisma if others found out.
Death Wish (Minor) SWD: No Change.
Delusional (Major/Minor) SWD: No Change.
Doubting Thomas (Minor) SWD: This Hindrance applies to psionics which are still considered urban legends by the general populace.
Elderly (Major) SWD: Concerning androids and cyborgs this Hindrance represents the psychical body deteriorating from lack of repair or use well beyond warranty. This would be a rare Hindrance for both Humans 2.0 and Simulacrum. The oldest generation of Human 2.0s are in their late fifties and are as resilient as normal humans in their late thirties. Simulacrum rarely have the chance aging effects to set in past the last few days of their existence.
Enemy (Major/Minor) SWD: No Change.
Glitched (Major/Minor) IZ: No Change.
Greedy (Major/Minor) SWD: No Change.
Habit (Major/Minor) SWD: No Change.
Hard of Hearing (Major/Minor) SWD: This Hindrance indicates that the character either cannot have cyberware/bioware installed, had an operation done that was botched so badly as to not be able to repair the damage, or the cyberware/bioware interface is defective. Players may be able to have the defect repaired in the future (thus losing/exchanging the Hindrance) but can expect to pay additional cost for the procedure. Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
Heroic (Major) SWD: No Change.
Illiterate (Major) SWD: TBecause Interface Zero so heavily relies on technology this Hindrance has been increased to a Major.
Intolerant (Minor): There is just some group/race of people you can’t get along with. Maybe you blame all simulacrum for taking your job, think that Splicer are abominations of God, or simply can’t stand kids these days. You receive a -2 Charisma when forced to interact with this group.
Lame (Minor) SWD: This Hindrance indicates that the character either cannot have cyberware/bioware installed, had an operation done that was botched so badly as to not be able to repair the damage, or the cyberware/bioware interface is defective. Players may be able to have the defect repaired in the future (thus losing/exchanging the Hindrance) but can expect to pay additional cost for the procedure. Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
Loyal (Minor) SWD: No Change.
Mean (Minor) SWD: No Change.
Obese (Minor) SWD: Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
One Arm (Major) SWD: This Hindrance indicates that the character either cannot have cyberware/bioware installed, had an operation done that was botched so badly as to not be able to repair the damage, or the cyberware/bioware interface is defective. Players may be able to have the defect repaired in the future (thus losing/exchanging the Hindrance) but can expect to pay additional cost for the procedure. Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
One Eye (Major) SWD: This Hindrance indicates that the character either cannot have cyberware/bioware installed, had an operation done that was botched so badly as to not be able to repair the damage, or the cyberware/bioware interface is defective. Players may be able to have the defect repaired in the future (thus losing/exchanging the Hindrance) but can expect to pay additional cost for the procedure. Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
One Leg (Major) SWD: This Hindrance indicates that the character either cannot have cyberware/bioware installed, had an operation done that was botched so badly as to not be able to repair the damage, or the cyberware/bioware interface is defective. Players may be able to have the defect repaired in the future (thus losing/exchanging the Hindrance) but can expect to pay additional cost for the procedure. Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
Outsider (Minor) SWD: In the late 21st century their are many groups that specifically excluded from society in general. Players wanting to take this hindrance should work with the game master on exactly why this group is so shunned.
Overconfident (Major) SWD: No Change.
Pacifist (Major/Minor) SWD: No Change.
Phobia (Major/Minor) SWD: No Change.
Poverty (Minor) SWD: No Change.
Quirk (Minor) SWD: No Change.
Shell Shocked (Major) IZ: No Change.
Short Tempered (Minor): New Hindrance. Your character loses his temper easily and suffers a -2 to opposed Taunt rolls.
Small (Major) SWD: Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers.
Stubborn (Minor) SWD: No Change.
Ugly (Minor) SWD: Human 2.0 characters very rarely have such this Hindrance and would certainly be looked down upon as extremely handicapped (more so than normal) by his/her peers. Additionally, the only androids this hindrance would apply to are the ones developed in the uncanny valley where the designers attempted to make them as human looking as possible most of which were built before simulacrum were developed.
Unplugged (Major) IZ: No Change.
Vengeful (Major/Minor) SWD: No Change.
Vow (Major/Minor) SWD: No Change.
Wanted (Major/Minor) SWD: No Change.
Yellow (Major) SWD: No Change.
Young (Major) SWD: No Change.

Hindrances

Interface Zero: Samurai Cowboy Henshin_Gai